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Kei Mak
Kei Mak
2D & 3D UI/UX Game Artist student at The Game Assembly
Stockholm, Sweden

About

I'm a experienced 2D artist/illustrator/graphic designer since 2008. I have been working with many companies and publisher throughout my years. In 2020 I decided to go back to my old and true passion, to become a 3D game artist. Today I study at The Game Assembly, vocational education in Stockholm, Sweden.

Due to my previous work experience, I do have a strong design and character background, but since I study at The Game Assembly, I also found enjoyment of doing a lots of different game ready assets like hard surface objects, user interface and animation etc. My speciality is still characters and UI/UX designs, since I love to guide, convey and illustrate to the reader/player.

Skills

Concept ArtUI DesignUser Interface Design3D ModelingCharacter ModelingCharacter DesignHard Surface ModelingProp ModelingMarketing IllustrationIllustrationPixel ArtBook Cover Illustration

Software proficiency

Blender
Blender
Illustrator
Illustrator
Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
InDesign
InDesign
Aseprite
Aseprite

Productions

    • Video Game
      Procyon
    • Year
      2022
    • Role
      Enviroment artist, UI/UX & 2D artist
    • Company
      The Game Assembly
    • Video Game
      Spite - Serpentide
    • Year
      2021
    • Role
      Concept, character & animation artist, UI/UX artist
    • Company
      The Game Assembly
    • Video Game
      Thorwald's Lament
    • Year
      2021
    • Role
      Concept artist, character & animation artist
    • Company
      The Game Assembly
    • Video Game
      Pass On
    • Year
      2021
    • Role
      UI/UX artist, 2D & color artist
    • Company
      The Game Assembly
    • Book
      Mega Man Tribute
    • Year
      2011
    • Role
      Illustration artist
    • Company
      Udon / Capcom
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